The Enchantress [v0.0.4]


CastlevaniaRL 2: Part 1: The Lady of Berkeley, is a traditional, top-down, turn-based roguelike, with fixed overworld and procedurally generated dungeons. It’s a retelling of the classic Castlevania 2 for the NES, in a format heavily inspired by ADoM. You can play online at https://slash.itch.io/cvrl2-the-lady-of-berkeley

Roam the countryside traveling between the towns, finding clues to destroy Dracula, and the mansions, where the relics of Dracula are found.

Dev goes on as I attempt to polish while still keeping under the original scope of the 7DRL; this version tightens the gameplay even more but also fixes an issue that was preventing the good ending from being achievable.

Changelog for 0.0.4

  • Bug: Unique NPCs wiped out on level repopulation
  • Bug: Retry level generation if unsolvable level geenrated
  • Bug: Prevent self attack with whips
  • Bug: Prevent escaping from final boss level
  • Balance: Reduce carry capacity to 15
  • Balance: Implement damage range instead of fixed value
  • Balance: Nerf chain whip
  • Balance: Massive enemy HP rebalance
  • Balance: Acquire attack power from whip for mystic dagger
  • Balance: Add 1 heart requirement for Jump action
  • Balance: Activate pathfinding for enemies regardless of no direct line of sight to player 50% of time.
  • Balance: Reduce player seek distance for enemies
  • Balance: Improve map for final encounter.
  • Balance: Scale down Carmilla’s HP
  • Balance: Increase hearts max to 20
  • UX: Swap spacebar and f keys
  • UX: Improve priest healing sound effect
  • UX: Add sound effect for healing herbs and potions
  • UX: Use Jorge Fuentes track for end boss temporarily
  • UX: Make priest magenta
  • UX: Add some turns of safety between ambushes

Files

cvrl2-0.0.4-web.zip 45 MB
51 days ago

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