Version 0.2 - 7DRL + 5days!


This version is a vast improvement over the original 7DRL including improved sound effects, balancing for more rewarding gameplay, and better visual feedback. The original core design is kept without any content additions (no new monsters, items, or cards).

User Experience

  • Show area of effect markers for spells (weapons, ring of fire, boosts)
  • Show markers when hitting enemies
  • Reorder battle messages and add separators
  • Make flashbacks unique per run
  • Allow mouse movement
  • Improve title screen art
  • Add skeletons to floor
  • Pick up full item stack
  • Display info about stacks of items

Balancing

  • Completely change enemy progression: Enemies on upper levels are now stronger (this reflects on the fact that the amulet is making you weaker)
  • Increase card transmute cost to 10 souls
  • Add a single artifact per level
  • Make artifacts unique per run
  • Implement pathfinding for enemies
  • Prevent enemies from chasing the player from outside the view.
  • Generate enemies in groups, including groups of guards

Sound Effects

  • Added many sound effects including: Card Select, Player Hurt, Player Dead, Enemy Dead, Generic Spell, Flame Storm, Veil of Darkness
  • Add global click sound
  • Add HDD sound silencer
  • Improve HDD sound initialization sequence

Files

Improved 12DRL version (0.2) 41 MB
35 days ago

Get Rogue Monster Theolodorus

Leave a comment

Log in with itch.io to leave a comment.