Version 0.2 - 7DRL + 5days!
Rogue Monster Theolodorus » Devlog

This version is a vast improvement over the original 7DRL including improved sound effects, balancing for more rewarding gameplay, and better visual feedback. The original core design is kept without any content additions (no new monsters, items, or cards).
User Experience
- Show area of effect markers for spells (weapons, ring of fire, boosts)
- Show markers when hitting enemies
- Reorder battle messages and add separators
- Make flashbacks unique per run
- Allow mouse movement
- Improve title screen art
- Add skeletons to floor
- Pick up full item stack
- Display info about stacks of items
Balancing
- Completely change enemy progression: Enemies on upper levels are now stronger (this reflects on the fact that the amulet is making you weaker)
- Increase card transmute cost to 10 souls
- Add a single artifact per level
- Make artifacts unique per run
- Implement pathfinding for enemies
- Prevent enemies from chasing the player from outside the view.
- Generate enemies in groups, including groups of guards
Sound Effects
- Added many sound effects including: Card Select, Player Hurt, Player Dead, Enemy Dead, Generic Spell, Flame Storm, Veil of Darkness
- Add global click sound
- Add HDD sound silencer
- Improve HDD sound initialization sequence
Files
Improved 12DRL version (0.2) 41 MB
35 days ago
Get Rogue Monster Theolodorus
Rogue Monster Theolodorus
Theolodorus, commander of the army of Yendor, rebels against the authority of his creator
More posts
- v0.3 now available - also web playable!20 days ago
- The complete development story30 days ago
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