Stygian Abyss - Automap - 1.4


Stygian Abyss is a first person roguelite dungeon crawler; survive the legendary Stygian Abyss to find the Codex of Ultimate wisdom, a new adventure awaits you every time! You can play online at https://slash.itch.io/stygian-abyss

It has been 8 years, 10 months and 3 days since the last version of Stygian Abyss was released.

This version contains something that was always missing from the project from day 1: An auto-map, courtesy of jucarave a.k.a. Exodus Destiny Dragon. I always used the example of Stygian Abyss as that game you make where you intend the player to assume a behavior but they just will not; it’s near impossible to motivate modern players to draw a map themselves, especially when the world is generated procedurally and feels kind of disposable because of the lack of unique features run to run (and the length of the runs).

There’s an interesting story behind this new version; we revived the project in hopes of creating something new out of it, with our own universe and more interesting gameplay mechanics; after some weeks of playing around with the idea, we decided to take that project in a different direction and will instead be using a more modern tech stack to make it, news about it may emerge next months.

Anyways, the addition of the auto-map should finally make the game completable without requiring immense amounts of patience. That’s not the only change we bundled though, along the way we fixed a couple of graphical glitches that were haunting the game all these years, and I removed the music from the classic Ultima games, replacing it with a more fitting dungeon ambience.

Have fun in the abyss and report thy feat if you manage to retrieve the codex!

Files

stygian-1.4-web.zip 19 MB
94 days ago

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