Backpack Monsters - Cinamola Region [1.2]


It's been four years since I submitted Backpack Monsters as my entry for js13k 2019.

I wrote a bit about that experience here. But basically, it was unfinished.

So, between yesterday night and today, I pushed thru what would have been a most likely complete entry for that year, had I had 2 more days of development (that one was rushed in about 5 days, in spite of the compo being 1 month long).

This was done as part of my push to push things from https://slashie.net into https://slash.itch.io, which almost always unleashes a minor version of a years-old project. You can find the current version at its itch.io page.

Anyways, the improvements:

There is now a visible map of the world, and it's structure has been changed from completely random noise to a human-made basic network of locations connected by routes, plus procedurally defining the details of such locations.

There are also obstacles in the world now (mountains) that the player cannot transverse.

Monsters now have size variations, however the way they were done I didn't really take full advantage of their vector-rendering nature; instead they are just scaled as a whole (instead of having the dimensions scaled when they are being drawn, which would conserve critical things such as their line width). I guess most people won't mind (but I will).

Monsters now only spawn in routes and places in nature, towns are safe, and even in nature they won't always spawn whenever you take a step.

Also you will now obtain berries in town that you can use to make it easier to catch rare or legendary monsters.

And that's about it! can you catch the 151 monsters of the Cinamola Region?

Files

bpm-1.2.zip Play in browser
Aug 10, 2023

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