Backpack Monsters - Cinamola Region [1.2]
It's been four years since I submitted Backpack Monsters as my entry for js13k 2019.
I wrote a bit about that experience here. But basically, it was unfinished.
So, between yesterday night and today, I pushed thru what would have been a most likely complete entry for that year, had I had 2 more days of development (that one was rushed in about 5 days, in spite of the compo being 1 month long).
This was done as part of my push to push things from https://slashie.net into https://slash.itch.io, which almost always unleashes a minor version of a years-old project. You can find the current version at its itch.io page.
Anyways, the improvements:
There is now a visible map of the world, and it's structure has been changed from completely random noise to a human-made basic network of locations connected by routes, plus procedurally defining the details of such locations.
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There are also obstacles in the world now (mountains) that the player cannot transverse.
Monsters now have size variations, however the way they were done I didn't really take full advantage of their vector-rendering nature; instead they are just scaled as a whole (instead of having the dimensions scaled when they are being drawn, which would conserve critical things such as their line width). I guess most people won't mind (but I will).
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Monsters now only spawn in routes and places in nature, towns are safe, and even in nature they won't always spawn whenever you take a step.
Also you will now obtain berries in town that you can use to make it easier to catch rare or legendary monsters.
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And that's about it! can you catch the 151 monsters of the Cinamola Region?
Files
Backpack Monsters
Explore the world looking for monsters, can you find the legendary ones?
Status | Released |
Author | Slashie |
Tags | Exploration, js13k, Minimalist, Monsters |
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