Explore the world looking for monsters, can you find the legendary ones? share your discoveries with your friends! As a Coil subscriber your action points will recover much quicker.

Originally made for js13k 2019, find the original entry here

Changelog

v1.2 August 10 2023

  • Hybrid map generation (improve world structure)
  • Prevent moving into mountains
  • Change map icons
  • Don't spawn monsters in towns
  • Add a random chance for monsters to appear
  • Add berries you can obtain in towns to help catch monsters

v1.1 August 9 2023

  • Displaying a map of the world
  • Varying body size for monsters

Development log

Comments

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(+1)

Wow, impressive for 13k!

Seems there might be a bug. After I catch a monster, when I go back to the map view, I see extra copies of a lot of buttons.

Also a suggestion: make the movement buttons always in the same place, and organized like a compass rose. It's frustrating when you mouse over the "West" button, and click twice, but suddenly it's an "East" button so you end up going back the way you came accidentally.

An option to speed up the AP would be nice, because it's dreadfully slow. (I get that you might intend it to be a long-form idle game, but in that case it needs to more robustly save your progress. It keeps resetting my progress.)

Anyway, the monster designs are pretty amazing for 13k. It's impressive how varied and different you were able to make them!

Thank you!!😅

what browser are you using? What buttons get duplicated? I haven't seen that happen 😑 saved games should also be pretty stable, the game is saved after every move or when you catch a monster 🤔

Might release another minor version with usability improvements. Always tempting to keep adding stuff to make it a more complete game. (Gym battles and badges come to mind, but won't be simple unless I dodge combat completely and replace it with something else)

I was seeing it on Safari on Mac. Near as I could tell it was all the option buttons, including the catch button.