In the absence of the sultan, the evil vizier has imprisoned you and the princess in the dungeons of the palace. Can you escape?

Instructions

  • Find the door to the next level by jumping over chasms, avoiding traps and defeating guards.
  • Use arrow keys to move
  • Use Enter or Space to jump
  • Press arrow in direction of enemy just as they are about to hit you, to parry.
  • Long jump: Run by moving in the same direction twice (the player sprite will change), and then jump.

Post-Jam work

This version includes some improvements made after the jam deadline, which were deployed when the voting period ended. You can read more about them in the devlog.

Credits

Updated 18 days ago
Published 27 days ago
StatusReleased
PlatformsWindows, HTML5
Rating
Rated 2.5 out of 5 stars
(2 total ratings)
AuthorsSlashie, QuietGecko, Agua Hervida
GenrePuzzle

Download

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Click download now to get access to the following files:

DoP for Windows v3 102 MB

Development log

Comments

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Yea I cant get running to work. Cute idea but I cant play

Ill make this more clear in the next update; just walk twice in the same direction and you will get into "running" state, then jump and you'll make a long jump. No need to make it continuous.

I can't jump over the 2 tile gap :(

I've tried spamming jump, holding direction and jump, pressing the jump at different times.

I got over it once but couldn't repeat it.

It looks like we need to further improve that, since you are not the first person to have the issue :/

What you have to do is get in "running" mode, that is walking twice in the same direction, the player sprite will change when this happen. Jumps will then become long jumps.

I think the "turn-based" / puzzle nature of the game may not be readily apparent, probably because enemies don't move.

Oh right - I totally didn't see running mode. Thanks for this.

I'm not really a runner so I didn't know opening your mouth means you're running. Though dinner time at your place must be tense.

wow~

nice game

Thank you!

Gourgeous Game! The retro-feeling is great, would be great if the handheld controls would work on mobile

Thanks! working on making those button work in mobile in the post-jam version :)