Emerald Woods – Papermap [0.2.14]

A new version of Emerald Woods, the chill no-combat solo farming roguelike where you can die, is now available!

Play for free for now (online/windows) at https://slash.itch.io/emerald-woods, we are still in an “Earlier Access” phase, so let us know any suggestions you have in the discord!

There are two big important related gameplay changes in this version; the first one is the addition of a map of a fragment of the world around the starting place, detailing the geography and the location of the nearby stations. Using this, players will have much more guidance to start exploring the land, instead of just wandering randomly. The experiments on how this works in-game have been successful so far but I’m keeping an eye out for any feedback about it. The map can be found in a ruined station, next to the starting cabin.

Genco Stations and offices have been revamped both in appearance and function; the loot you can find on them has been reduced in quantity but increased in relevance as these are the only places where you can find tools that give access to features in the game. Their placement is now also smarter since more control is needed over the number and location of them, and some of them will be locked requiring players to find a key first.

The infrastructure of the template system for locations has been improved along the way, which will allow for more interesting handcrafted content in the future.

The main change in the UI is the removal of the classic roguelikey “message box”, replacing it with shorter messages in the map; a lot of what was being displayed there only made sense for the character-based display since that one lacks a lot of options for visual feedback. As a result, the HUD is now cleaner and the player can focus on the area of action.

Some additional assorted changes:

  • The cavern and outdoor lakes are now differentiated
  • The quantity of meat obtained from slaughtering big animals is now capped to 2
  • Stones in the world are no longer solid
  • Reduced quantity of generated stones by 50%


EmeraldWoods-0.2.14-win32-x64.zip 102 MB
May 11, 2023

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Love it! Is there any way to regenerate lost seeds right now? or is that more of a future release thing. Just thinking about how the reduced item spawn makes unique seed loss more of an issue

I figure I never replied to this; I think for unique seeds it's healthy to extract some from harvested fruits and keep them in a safe place; I don't think we are ensuring all unique seeds are being generated tho, that's something we should look into.

yeah, I figured it's not that important for early access, but I've definitely had issues where I've only had one of a specific seed spawn, and then an animal got to it before I could harvest and replant. been less of an issue since I started being more careful, but it does leave you in a weird state where you can end up with runs where you just can never complete the journal but also you don't lose.

something like having the game check if there are any plants with no plants/seeds in the world, and then giving a chance of animals dropping them for the day could be a solution? just an idea though! I think it's also fine to just accept that sometimes you get all the plants and sometimes you don't! :>!

Ah, I get it now! I wasn't thinking of that way of "losing" them. I'll think about this but might be a good incentive for players to be careful for subsequent runs :)